Reasons why we need Bloodborne 2 and why all soul players should play Bloodborne?

Content

It has been nearly five years since the fabled hunter uncovers the hidden secrets of Yharnam in Bloodborne. Since then developer (from software) has received critical acclaim for creating an excellent intellectual property. However, at the same time, the fan base has also shown itself to be a little edgy because there is still no word on whether a Bloodborne sequel will see the light of day or not. Director Hidetaka Miyazaki has usually shied away from talking about blood-borne.

He was recently pressed to address the subject again resulting in an interesting response on the matter while in an interview with Spanish publication SiTAKA Miyazaki was asked to clarify a few Easter eggs that appear in deracine in the virtual reality adventure game from the same studio that released for PlayStation VR last month they were clearly referencing blood-borne as a possible confirmation for blood-borne 2 Miyazaki heartily replied that everyone at (From Software) loves Bloodborne, Miyazaki further added that he’s in no position to talk about a possible release of Bloodborne 2 and of Easter eggs in deracine was just something that a few of them decided to explore themselves.

The response is likely to disappoint the many millions who have been patiently waiting for a sequel of Bloodborne. The silver lining though can be that Miyazaki is at least not denying the possibility of Bloodborne two ever coming out.

 

Reasons why we need Bloodborne 2 and why all soul players should play Bloodborne?

Today we’re going to be talking about the things that Bloodborne does better than soul and why soul players should play Bloodborne? (From software) the latest title despite being familiar to those who played the soul series games is quite the departure from that traditional formula replacing shields for guns adding the regain system changing the way weapons and consumables work all contribute to a radical change in the game’s combat gameplay and pacing beyond these gameplay changes there are also the obvious differences in setting and visual fidelity but at the end of the day are all these changes positive? What does Bloodborne do better than its predecessors?

 

Item Management and Healing

Talk about convenience and Bloodborne the restocking of consumables is automatically done for you in the likely event of your death assuming you have those consumables available in storage that is any item that goes above the limit you’re allowed to carry will also automatically be deposited in your storage in the hunter’s dream and yes you heard me right there’s a limit to the number of consumables and ammunition you’re allowed to carry on you at any time.

This is good because it prevents players from having a near-infinite amount of healing items like in previous soul styles but it also allows you to continuously progress three levels since most enemies have a chance to drop blood vials and Quicksilver bullets.

 

Graphics and Animations

Soul’s games have always been about gameplay over visuals that’s not to say that they look bad but none of them look nearly as good as Bloodborne. The amount of detail in the levels character models and enemies are just breathtaking an incredibly immersive the blood spurts that come out of your enemies will paint the ground and your character red and if you roll around in dirty water or get sprayed by poison it will also be reflected on your character’s clothes an incredible detail.

It’s not just about the visuals either the animation work is solid on all fronts from the player character to the bosses and all the enemies in between which greatly asks the sense of immersion in the game and don’t worry ragdoll physics are back.

 

Level Design and Atmosphere

Bloodborne draws a lot of inspiration from demon souls on this one your checkpoints here are a lot more spaced out and the game opts instead to open up shortcuts as you explore through a level. While this means you’ll have to do a bit more of combat between deaths it also means there’s a bigger adrenaline rush when you’re making your way through a level with a high amount of blood echoes.

As I mentioned previously the level of detail in this world is astonishing so when you’re thinking about level design it’s impossible to think of it just from a mechanical standpoint the art direction and overall feel of the level is an incredibly immersive and the fact that as you progress you can usually see the places you’ve been to as well as the places you will eventually go to often the distance makes the experience that much more memorable.

 

Trick weapons

Less is more, particularly if it’s more customizable. I love the trick weapons concept and I think they bring a dynamic. The blood one that allows you to expand your move set considerably without necessarily changing the weapon you’re wielding.

So from what I’ve seen so far, there seem to be fewer weapons in the game when compared to the rest of the souls series. However, each weapon move set is vastly different so instead of having several weapons separated by weapon classes that share a similar move set.

Every weapon and Bloodborne is unique you have the Kirk hammer which is a sword that transforms into a massive hammer, the soft weaver that extends granting you more range and damage at the cost of speed or if you’re looking for something more unique, the state driver which has a special charge attack that causes a massive explosion.

Beyond each weapon being unique there is also a gem system in place that allows you to further customize your weapons. Each weapon will have sockets that allow you to place gems that can increase the damage or scaling or even add elemental damage to your weapon and this socket system doesn’t force you to commit to a gem you can easily change the gems on and off of a weapon without any sort of penalties.

 

Procedurally Generated Dungeons

If you’ve ever had a chat with anyone who’s played a Souls title most of them will claim their best experience was the first run because you just don’t know what to expect your first time around you don’t know where the traps are how to counter your enemies or even which weapon you’ll commit to in the long run everything is new on your virgin run and that’s exactly the point of the chalice dungeons in Bloodborne.

Subscribe to the newsletter for updates